LAGERTHA - Game Ready Character

Hello everyone! I'm excited to present Lagertha, my final project submission for Game Art Design at the University of Hertfordshire. This character has been optimized and it is game-ready. The cinematic reveal of Lagertha was rendered using the Lumen. Additionally, still images and a turntable were rendered using Path Tracing in Unreal Engine 5.

Creating two Viking characters in just three months posed a significant challenge, but it was a journey I eagerly embraced. I aimed to push the boundaries of realism and detail, a goal I had never tackled before. Lagertha, alongside Bloodaxe, represents my first step on this ambitious path.

For an in-depth exploration of my creative process, including detailed documentation, visit my blog through the link provided below.
Documentation Link - https://safwansadik.wordpress.com/category/major-project/

I hope you find Lagertha's world as captivating as I did while crafting it. Your support and feedback are immensely appreciated. Stay tuned for more exciting projects and developments on my ArtStation portfolio! Thank You!

Lagertha - Character Reveal

Real-Time in Unreal Engine - 60.0 fps

Lagertha Turntable

Lagertha Turntable

Master Material - Face and Body

Master Material - Face and Body

Master Material - Eye

Master Material - Eye

Master Material - Tearline (Outer Eye)

Master Material - Tearline (Outer Eye)

Master Material - Hair

Master Material - Hair

Master Material - Props

Master Material - Props

Lagertha with fur and Weapon polycount of 677K Tris

Lagertha with fur and Weapon polycount of 677K Tris

Blocking

Blocking

Detailing Face

Detailing Face

Full detailed in Zbrush

Full detailed in Zbrush

Full detailed with weapon

Full detailed with weapon

Baking in Marmoset

Baking in Marmoset

Face texturing in Substance

Face texturing in Substance

Full texture in Substance

Full texture in Substance

New face painting

New face painting

New face makeup

New face makeup

SSS in substance

SSS in substance

Materials loading in Unreal

Materials loading in Unreal

Cinematic camera setup in Unreal

Cinematic camera setup in Unreal

Cinematic view in Unreal

Cinematic view in Unreal