Hello everyone! I'm excited to share my very last challenge submission for Game Art Design at the University of Hertfordshire, featuring Eric Haraldsson, AKA Bloodaxe. This character was optimized for real-time gaming. The cinematic was rendered in Lumen and Still images and the turntable was rendered using Path Tracing in Unreal Engine 5.
Creating two Viking characters in just three months was a hard but rewarding endeavour. My goal was to push the boundaries of realism and element, a feat I hadn't tried earlier than. Bloodaxe represents my first step on this ambitious journey.
I'd like to extend my heartfelt gratitude to my classmate Manjeeth, in addition to my lecturer Neil, for their invaluable feedback and guidance through this creative process. A special way to my fellow Discord channel amigos for their valuable feedback.
For a comprehensive, in-depth look at my journey, together with the specific documentation, please go to my blog through the link provided below.
Documentation Link - https://safwansadik.wordpress.com/category/major-project/
I hope you enjoy exploring the world of Bloodaxe as much as I did crafting it. Your support and feedback mean the world to me. Stay tuned for more exciting projects and developments on my ArtStation portfolio! Thank You.
Bloodaxe (Eric Haraldsson) - Character Reveal
Real-Time in Unreal Engine - 60.0 fps
Bloodaxe Turntable