BLOODAXE - Game Ready Character

Hello everyone! I'm excited to share my very last challenge submission for Game Art Design at the University of Hertfordshire, featuring Eric Haraldsson, AKA Bloodaxe. This character was optimized for real-time gaming. The cinematic was rendered in Lumen and Still images and the turntable was rendered using Path Tracing in Unreal Engine 5.

Creating two Viking characters in just three months was a hard but rewarding endeavour. My goal was to push the boundaries of realism and element, a feat I hadn't tried earlier than. Bloodaxe represents my first step on this ambitious journey.

I'd like to extend my heartfelt gratitude to my classmate Manjeeth, in addition to my lecturer Neil, for their invaluable feedback and guidance through this creative process. A special way to my fellow Discord channel amigos for their valuable feedback.

For a comprehensive, in-depth look at my journey, together with the specific documentation, please go to my blog through the link provided below.
Documentation Link - https://safwansadik.wordpress.com/category/major-project/

I hope you enjoy exploring the world of Bloodaxe as much as I did crafting it. Your support and feedback mean the world to me. Stay tuned for more exciting projects and developments on my ArtStation portfolio! Thank You.

Bloodaxe (Eric Haraldsson) - Character Reveal

Real-Time in Unreal Engine - 60.0 fps

Bloodaxe Turntable

Master Material - Face and Body

Master Material - Face and Body

Master Material - Eye

Master Material - Eye

Master Material - Tearline (Outer Eye)

Master Material - Tearline (Outer Eye)

Master Material - Hair

Master Material - Hair

Master Material - Props

Master Material - Props

Bloodaxe with fur polycount of 516K Tris

Bloodaxe with fur polycount of 516K Tris

Bloodaxe without fur polycount of 183K Tris

Bloodaxe without fur polycount of 183K Tris

Bloodaxe with fur and weapons polycount of 538K Tris

Bloodaxe with fur and weapons polycount of 538K Tris

Blocking Armours

Blocking Armours

Blocking Cloths

Blocking Cloths

Clothes making in Marvelous Designer

Clothes making in Marvelous Designer

Full Blockout in Zbrush

Full Blockout in Zbrush

Dragger Blocking

Dragger Blocking

Full Blockout with hair in Zbrush

Full Blockout with hair in Zbrush

Face Detailing

Face Detailing

Hand Detailing

Hand Detailing

Celtic pattern making

Celtic pattern making

Different tileable Celtic patterns

Different tileable Celtic patterns

Celtic pattern alpha, sculpting method in Zbrush

Celtic pattern alpha, sculpting method in Zbrush

Dragger Full detailed

Dragger Full detailed

Full detailing in Zbrush

Full detailing in Zbrush

Full detailing with hair blocking in Zbrush

Full detailing with hair blocking in Zbrush

Axe pattern sculpting by masking

Axe pattern sculpting by masking

Spear Axe pattern sculpting by masking

Spear Axe pattern sculpting by masking

Weapons detailing

Weapons detailing

Weapons Propotion

Weapons Propotion

Raven Blocking

Raven Blocking

Raven Detaling

Raven Detaling

Raven Detaling

Raven Detaling

Feathers for Raven

Feathers for Raven

Retop using Quad Draw in Maya

Retop using Quad Draw in Maya

UV unwrapping in Rizom UV

UV unwrapping in Rizom UV

Baking in Marmoset Toolbag

Baking in Marmoset Toolbag

Baking Spear Axe in Marmoset Toolbag

Baking Spear Axe in Marmoset Toolbag

Baking Axe in Marmoset Toolbag

Baking Axe in Marmoset Toolbag

Face painting in Substance Painter

Face painting in Substance Painter

First full texture in Substance Painter

First full texture in Substance Painter

Dragger texturing

Dragger texturing

Weapon texturing

Weapon texturing

New face painting

New face painting

New full texture

New full texture

Rigging and posing the character

Rigging and posing the character

Weight painting affected areas

Weight painting affected areas

Final Pose

Final Pose

Changing facial expressions using the Sculpt tool in Maya itself

Changing facial expressions using the Sculpt tool in Maya itself

Loading textures in Unreal

Loading textures in Unreal

Full texture in Unreal

Full texture in Unreal

Realtime view in Unreal Engine

Realtime view in Unreal Engine

Lighting setup in Unreal

Lighting setup in Unreal

Cinematic camera setup

Cinematic camera setup

Cinematic view

Cinematic view

Experimenting with some facial expressions

Experimenting with some facial expressions

Experimenting with some facial expressions

Experimenting with some facial expressions

Close-up shot camera setup

Close-up shot camera setup